Update 1.3


Patch 1.3:

The balance adjustments and decreasing timer aims to prevent and un-failable-state were, for some players, the difficulty was not hard enough to prevent them to keep cooking indefinitely.
The mid level difficulties where stretched to more often allow the player to enter a flow state where commands are partially learned and pressed without reading them. But, for still preventing infinite runs, the top difficulty (at 25 guests) was raised and from that point on, the timer decreases slightly with every order.

Updates:
- Balance Adjustment: Adjusted difficulty ramp.
- Balance Adjustment: Timer length decreases slightly with every order starting at guest 25.
- The chance of getting the same guest again decreased from ~16,67% chance to ~5,56% chance.
- Adjusted clock-hand color.

Fixes:
- Fixed a bug where ingredients placed after failing the last order would appear in front of the fade to black layer.

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