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Question, can we jump on the top of the trees? Having a hard time

No, not yet. I planned on it, but it should't be available everywhere. Unfortunately I didn't have enough time to do a second tree-design that doesn't look as.. jumpable xD So I had to use the platform trees even for non-jump-through-trees.
The prototype is far from perfect - or even really finished, but I'm glad it works for you now~
Thank you for playing!

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It's not working when I press keys, any advice?

It works fine on my end. What device are you playing on?

laptop, a chrome laptop

well, there are some performance issues when played on laptops. But you should still be able to move the character..
I'm sorry, I don't know how to solve the issue for you >_<

It's OK! I'll try resetting my laptop

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UPDATE: IT WORKS NOWW

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Can there please be a downloadable build? I'd love to play this!

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sure!
I added them~

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Really beautiful artwork and palette, very impressive stuff!  The mechanics of movement all worked well and were fun to use, and I proceeded to the finish without the need to read your guidance about what to do.  The enemies were creative and their behavior worked well.  The in-game instructions were clear, the UI is very smooth, and the character insets look great!  Very cool all around!

Feedback that I hope might be helpful:  I had a hard time figuring out which surfaces were solid and which were background art, as surfaces weren't set off from the background (as, e.g., by a special surface color or similar prompt).   Within a single tree, some of the flat tree-tops were solid and others weren't; some log-bridges were solid, others weren't, etc.  A visual cue to the player would be helpful for surfaces, and/or a more consistent pattern of which things are solid.  

The dash bar also seemed to be infinite for me; I suspect this was meant to drain somehow when you dash?  Because of the distinct color overlap of the green/blue orbs and the green/blue dash bar, I figured there would be a relationship of those...

I was never able to make it to the highest area of the first world.  I could see it up there, and it seemed like the hanging logs on the left were the way up, but I could never get it -- I'm curious, was there a way up?

Awesome work!!

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Thank you very much for your comment and your feedback!

you're right, the design of the trees suggests that you can jump on top of all the flat surfaces on it. I designed them with that intention, but being able to land on every treetop was kind of hindering in some narrow spaces of the map or it became too easy to get through the level. Since I didn't have enough time to redesign/change them before the deadline, it had to stay like that.
I'll definitely design more trees and more variations in the future and pay more attention on the placing.

The non-solid bridges were probably those on the left side above the buildings on the first map?
Everything above the spawn area and the path to the forest map doesn't really have a purpose yet and is only accessible for testing (and seeing how curious the players are~).
It's part of the village that I wasn't able to finish in time.
Nice to know that you've been up there~ 
But yeah, the logs on the chain would've been the way up to the top area :)

Ah and yes, the drain of the dash-bar is disabled in the first map to show the movement and let players test it out without having to collect the orbs first (this prototype was a version for presentation).
It should be working on the second map though!

Again, thank you very much for you feedback and for playing my little prototype! ❤